OnItemCraft
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnItemCraft( ItemCraftTask itemCraftTask, BasePlayer owner, Item fromTempBlueprint )
{
Puts( "OnItemCraft works!" );
}
Location
- ItemCrafter::CraftItem(ItemBlueprint bp, BasePlayer owner, ProtoBuf.Item/InstanceData instanceData, int amount, int skinID, Item fromTempBlueprint, bool free)
csharp
//---
{
fromTempBlueprint.RemoveFromContainer();
itemCraftTask.takenItems.Add(fromTempBlueprint);
itemCraftTask.conditionScale = 0.5f;
}
object returnvar = Interface.CallHook("OnItemCraft", itemCraftTask, owner, fromTempBlueprint);
if (returnvar is bool)
{
return (bool)returnvar;
}
this.queue.AddLast(itemCraftTask);
//---