OnEngineReverse
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnEngineReverse( SmallEngine instance, BasePlayer player )
{
Puts( "OnEngineReverse works!" );
return null;
}Location
- SmallEngine::SV_ToggleReverse(BaseEntity.RPCMessage msg)
csharp
public void SV_ToggleReverse(RPCMessage msg)
{
if (Interface.CallHook("OnEngineReverse", this, msg.player) != null || !PlayerBoat.IsPlayerAuthedOnChildEntity(this, msg.player, authedIfNoPrivOrLock: true) || !PlayerBoat.IsChildOfInteractablePlayerBoat(this))
{
return;
}
using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
flagsUpdateScope.Set(Flags.Reserved3, !InReverse);
//---