OnEngineReverse
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnEngineReverse( SmallEngine instance, BasePlayer player )
{
Puts( "OnEngineReverse works!" );
}Location
- SmallEngine::SV_ToggleReverse(BaseEntity/RPCMessage msg)
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.CallsPerSecond(5uL), BaseEntity.RPC_Server.IsVisible(3f)]
public void SV_ToggleReverse(BaseEntity.RPCMessage msg)
{
if (Interface.CallHook("OnEngineReverse", this, msg.player) != null)
{
return;
}
if (!PlayerBoat.IsPlayerAuthedOnChildEntity(this, msg.player, true))
{
//---