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OnEngineReverse

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnEngineReverse( SmallEngine instance, BasePlayer player )
{
    Puts( "OnEngineReverse works!" );
    return null;
}

Location

  • SmallEngine::SV_ToggleReverse(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(5uL)]
[RPC_Server]
public void SV_ToggleReverse(RPCMessage msg)
{
	if (Interface.CallHook("OnEngineReverse", this, msg.player) == null && PlayerBoat.IsPlayerAuthedOnChildEntity(this, msg.player, authedIfNoPrivOrLock: true) && PlayerBoat.IsChildOfInteractablePlayerBoat(this))
	{
		SetFlag(Flags.Reserved3, !InReverse);
	}
}

Released under the MIT License.