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OnEngineReverse

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnEngineReverse( SmallEngine instance, BasePlayer player )
{
    Puts( "OnEngineReverse works!" );
}

Location

  • SmallEngine::SV_ToggleReverse(BaseEntity/RPCMessage msg)
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.CallsPerSecond(5uL), BaseEntity.RPC_Server.IsVisible(3f)]
public void SV_ToggleReverse(BaseEntity.RPCMessage msg)
{
	if (Interface.CallHook("OnEngineReverse", this, msg.player) != null)
	{
		return;
	}
	if (!PlayerBoat.IsPlayerAuthedOnChildEntity(this, msg.player, true))
	{
//---

Released under the MIT License.