Skip to content

OnEngineReverse

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnEngineReverse( SmallEngine instance, BasePlayer player )
{
    Puts( "OnEngineReverse works!" );
    return null;
}

Location

  • SmallEngine::SV_ToggleReverse(BaseEntity.RPCMessage msg)
csharp
public void SV_ToggleReverse(RPCMessage msg)
{
	if (Interface.CallHook("OnEngineReverse", this, msg.player) != null || !PlayerBoat.IsPlayerAuthedOnChildEntity(this, msg.player, authedIfNoPrivOrLock: true) || !PlayerBoat.IsChildOfInteractablePlayerBoat(this))
	{
		return;
	}
	using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
	flagsUpdateScope.Set(Flags.Reserved3, !InReverse);
//---

Released under the MIT License.