OnCollectiblePickup
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnCollectiblePickup( CollectibleEntity instance, BasePlayer reciever, bool eat )
{
Puts( "OnCollectiblePickup works!" );
}
Location
- CollectibleEntity::DoPickup(BasePlayer reciever, bool eat)
csharp
//---
{
if (this.itemList == null)
{
return;
}
if (Interface.CallHook("OnCollectiblePickup", this, reciever, eat) != null)
{
return;
}
float num = (reciever.modifiers != null) ? reciever.modifiers.GetValue(Modifier.ModifierType.Collectible_DoubleYield, 0f) : 0f;
bool flag = num != 0f && UnityEngine.Random.value < num;
//---