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OnCollectiblePickup

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnCollectiblePickup( CollectibleEntity instance, BasePlayer reciever, bool eat )
{
    Puts( "OnCollectiblePickup works!" );
}

Location

  • CollectibleEntity::DoPickup(BasePlayer reciever, bool eat)
csharp
//---
{
	if (this.itemList == null)
	{
		return;
	}
	if (Interface.CallHook("OnCollectiblePickup", this, reciever, eat) != null)
	{
		return;
	}
	float num = (reciever.modifiers != null) ? reciever.modifiers.GetValue(Modifier.ModifierType.Collectible_DoubleYield, 0f) : 0f;
	bool flag = num != 0f && UnityEngine.Random.value < num;
//---

Released under the MIT License.