OnCollectiblePickup
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnCollectiblePickup( CollectibleEntity instance, BasePlayer reciever, bool eat )
{
Puts( "OnCollectiblePickup works!" );
return null;
}Location
- CollectibleEntity::DoPickup(BasePlayer reciever, bool eat)
csharp
public void DoPickup(BasePlayer reciever, bool eat = false)
{
if (itemList == null || Interface.CallHook("OnCollectiblePickup", this, reciever, eat) != null)
{
return;
}
float num = ((reciever.modifiers != null) ? reciever.modifiers.GetValue(Modifier.ModifierType.Collectible_DoubleYield) : 0f);
bool flag = num != 0f && UnityEngine.Random.value < num;
//---