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OnPlayerDropActiveItem

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnPlayerDropActiveItem( BasePlayer player, Item activeItem )
{
    Puts( "OnPlayerDropActiveItem works!" );
}

Location

  • PlayerBelt::DropActive(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity)
csharp
//---
	Item activeItem = this.player.GetActiveItem();
	if (activeItem == null)
	{
		return;
	}
	if (Interface.CallHook("OnPlayerDropActiveItem", this.player, activeItem) != null)
	{
		return;
	}
	using (TimeWarning.New("PlayerBelt.DropActive", 0))
	{
//---

Released under the MIT License.