OnTurretModeToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTurretModeToggle( AutoTurret instance, BasePlayer player )
{
Puts( "OnTurretModeToggle works!" );
}
Location
- AutoTurret::SERVER_AttackAll(BaseEntity/RPCMessage rpc)
- AutoTurret::SERVER_Peacekeeper(BaseEntity/RPCMessage rpc)
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.IsVisible(3f)]
private void SERVER_AttackAll(BaseEntity.RPCMessage rpc)
{
if (this.IsAuthed(rpc.player))
{
if (Interface.CallHook("OnTurretModeToggle", this, rpc.player) != null)
{
return;
}
this.SetPeacekeepermode(false);
}
//---
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.IsVisible(3f)]
private void SERVER_Peacekeeper(BaseEntity.RPCMessage rpc)
{
if (this.IsAuthed(rpc.player))
{
if (Interface.CallHook("OnTurretModeToggle", this, rpc.player) != null)
{
return;
}
this.SetPeacekeepermode(true);
}
//---