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OnLootNetworkUpdate

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnLootNetworkUpdate( PlayerLoot instance )
{
    Puts( "OnLootNetworkUpdate works!" );
}

Location

  • PlayerLoot::SendUpdate()
csharp
//---
	this.isInvokingSendUpdate = false;
	if (!base.baseEntity.IsValid())
	{
		return;
	}
	if (Interface.CallHook("OnLootNetworkUpdate", this) != null)
	{
		return;
	}
	using (PlayerUpdateLoot playerUpdateLoot = Pool.Get<PlayerUpdateLoot>())
	{
//---

Released under the MIT License.