OnLootNetworkUpdate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnLootNetworkUpdate( PlayerLoot instance )
{
Puts( "OnLootNetworkUpdate works!" );
}
Location
- PlayerLoot::SendUpdate()
csharp
//---
this.isInvokingSendUpdate = false;
if (!base.baseEntity.IsValid())
{
return;
}
if (Interface.CallHook("OnLootNetworkUpdate", this) != null)
{
return;
}
using (PlayerUpdateLoot playerUpdateLoot = Pool.Get<PlayerUpdateLoot>())
{
//---