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OnExcavatorSuppliesRequest

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnExcavatorSuppliesRequest( ExcavatorSignalComputer instance, BasePlayer player )
{
    Puts( "OnExcavatorSuppliesRequest works!" );
}

Location

  • ExcavatorSignalComputer::RequestSupplies(BaseEntity/RPCMessage rpc)
csharp
[BaseEntity.RPC_Server, BaseEntity.RPC_Server.CallsPerSecond(5uL), BaseEntity.RPC_Server.IsVisible(3f)]
public void RequestSupplies(BaseEntity.RPCMessage rpc)
{
	if (base.HasFlag(BaseEntity.Flags.Reserved7) && this.IsPowered() && this.chargePower >= ExcavatorSignalComputer.chargeNeededForSupplies)
	{
		if (Interface.CallHook("OnExcavatorSuppliesRequest", this, rpc.player) != null)
		{
			return;
		}
		BaseEntity baseEntity = GameManager.server.CreateEntity(this.supplyPlanePrefab.resourcePath, default(Vector3), default(Quaternion), true);
		if (baseEntity)
//---

Released under the MIT License.