OnTurretIdentifierSet
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTurretIdentifierSet( AutoTurret instance, BasePlayer player, string text2 )
{
Puts( "OnTurretIdentifierSet works!" );
}
Location
- AutoTurret::Server_SetID(BaseEntity/RPCMessage msg)
csharp
//---
{
return;
}
if (text == this.GetIdentifier())
{
if (Interface.CallHook("OnTurretIdentifierSet", this, msg.player, text2) != null)
{
return;
}
Debug.Log("SetID success!");
this.UpdateIdentifier(text2, false);
//---