OnEntityLeave 
Usage 
- Return a non-null value to override default behavior
 
Example Autogenerated 
csharp
private void OnEntityLeave( TriggerBase instance, BaseEntity ent )
{
    Puts( "OnEntityLeave works!" );
}csharp
private void OnEntityLeave( TriggerComfort instance, BaseEntity ent )
{
    Puts( "OnEntityLeave works!" );
}Location 
- TriggerBase::OnEntityLeave(BaseEntity ent)
 - TriggerComfort::OnEntityLeave(BaseEntity ent)
 
csharp
//---
{
	if (this.entityContents == null)
	{
		return;
	}
	if (Interface.CallHook("OnEntityLeave", this, ent) != null)
	{
		return;
	}
	this.entityContents.Remove(ent);
	Action<BaseNetworkable> expr_2C = this.OnEntityLeaveTrigger;
//---csharp
//---
{
	if (!(ent is BasePlayer) && !(ent is RidableHorse) && !(ent is RidableHorse))
	{
		return;
	}
	if (Interface.CallHook("OnEntityLeave", this, ent) != null)
	{
		return;
	}
	this._entities.Remove(ent);
}