OnEntityLeave
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnEntityLeave( TriggerBase instance, BaseEntity ent )
{
Puts( "OnEntityLeave works!" );
return null;
}csharp
private object OnEntityLeave( TriggerComfort instance, BaseEntity ent )
{
Puts( "OnEntityLeave works!" );
return null;
}Location
- TriggerBase::OnEntityLeave(BaseEntity ent)
- TriggerComfort::OnEntityLeave(BaseEntity ent)
csharp
internal virtual void OnEntityLeave(BaseEntity ent)
{
if (entityContents != null && Interface.CallHook("OnEntityLeave", this, ent) == null)
{
entityContents.Remove(ent);
OnEntityLeaveTrigger?.Invoke(ent);
}
}csharp
internal override void OnEntityLeave(BaseEntity ent)
{
if ((ent is BasePlayer || ent is RidableHorse || ent is RidableHorse) && Interface.CallHook("OnEntityLeave", this, ent) == null)
{
_entities.Remove(ent);
}
}