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OnEntityLeave

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnEntityLeave( TriggerBase instance, BaseEntity ent )
{
    Puts( "OnEntityLeave works!" );
}
csharp
private void OnEntityLeave( TriggerComfort instance, BaseEntity ent )
{
    Puts( "OnEntityLeave works!" );
}

Location

  • TriggerBase::OnEntityLeave(BaseEntity ent)
  • TriggerComfort::OnEntityLeave(BaseEntity ent)
csharp
//---
{
	if (this.entityContents == null)
	{
		return;
	}
	if (Interface.CallHook("OnEntityLeave", this, ent) != null)
	{
		return;
	}
	this.entityContents.Remove(ent);
	Action<BaseNetworkable> expr_2C = this.OnEntityLeaveTrigger;
//---
csharp
//---
{
	if (!(ent is BasePlayer) && !(ent is RidableHorse) && !(ent is RidableHorse2))
	{
		return;
	}
	if (Interface.CallHook("OnEntityLeave", this, ent) != null)
	{
		return;
	}
	this._entities.Remove(ent);
}

Released under the MIT License.