OnItemResearch
Usage
- No return behavior
Example Autogenerated
csharp
private void OnItemResearch( ResearchTable instance, Item targetItem, BasePlayer player )
{
Puts( "OnItemResearch works!" );
}Location
- ResearchTable::DoResearch(BaseEntity.RPCMessage msg)
csharp
//---
Item targetItem = GetTargetItem();
if (targetItem == null || Interface.CallHook("CanResearchItem", player, targetItem) != null || targetItem.amount > 1 || !IsItemResearchable(targetItem))
{
return;
}
Interface.CallHook("OnItemResearch", this, targetItem, player);
if (!onlyOneUser || !(msg.player.inventory.loot.entitySource != this))
{
targetItem.CollectedForCrafting(player);
researchFinishedTime = Time.realtimeSinceStartup + researchDuration;
Invoke(ResearchAttemptFinished, researchDuration);
//---