OnPlayerLootEnd
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerLootEnd( PlayerLoot instance )
{
Puts( "OnPlayerLootEnd works!" );
}Location
- PlayerLoot::Clear()
csharp
//---
{
if (!IsLooting())
{
return;
}
Interface.CallHook("OnPlayerLootEnd", this);
base.baseEntity.HasClosedLoot();
MarkDirty();
if ((bool)entitySource)
{
entitySource.SendMessage("PlayerStoppedLooting", base.baseEntity, SendMessageOptions.DontRequireReceiver);
//---