OnTeamInvite
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTeamInvite( BasePlayer basePlayer, BasePlayer basePlayer2 )
{
Puts( "OnTeamInvite works!" );
}
Location
- RelationshipManager::sendinvite(ConsoleSystem/Arg arg)
csharp
//---
float num = 7f;
if (Vector3.Distance(basePlayer2.transform.position, basePlayer.transform.position) > num)
{
return;
}
if (Interface.CallHook("OnTeamInvite", basePlayer, basePlayer2) != null)
{
return;
}
playerTeam.SendInvite(basePlayer2);
}
//---