OnFrankensteinPetWake
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnFrankensteinPetWake( FrankensteinTable instance, BasePlayer owner )
{
Puts( "OnFrankensteinPetWake works!" );
return null;
}Location
- FrankensteinTable::WakeFrankenstein(BasePlayer owner)
csharp
private void WakeFrankenstein(BasePlayer owner)
{
if (!(owner == null) && CanStartCreating(owner) && Interface.CallHook("OnFrankensteinPetWake", this, owner) == null)
{
waking = true;
base.inventory.SetLocked(isLocked: true);
SendNetworkUpdateImmediate();
StartCoroutine(DelayWakeFrankenstein(owner));
//---