OnFrankensteinPetWake
Usage
- Return a non-null value or bool to override default behavior
Example Autogenerated
csharp
private void OnFrankensteinPetWake( FrankensteinTable instance, BasePlayer owner )
{
Puts( "OnFrankensteinPetWake works!" );
}
Location
- FrankensteinTable::WakeFrankenstein(BasePlayer owner)
csharp
//---
}
if (!this.CanStartCreating(owner))
{
return;
}
if (Interface.CallHook("OnFrankensteinPetWake", this, owner) != null)
{
return;
}
this.waking = true;
base.inventory.SetLocked(true);
//---