OnMessagePlayer
Called when a message is sent to a player
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnMessagePlayer( string msg, BasePlayer instance )
{
Puts( "OnMessagePlayer works!" );
}
csharp
private object OnMessagePlayer( string formatted, BasePlayer player, ulong userId )
{
Puts( "OnMessagePlayer works!" );
return null;
}
Location
- BasePlayer::ChatMessage(string msg)
- Player::Message(BasePlayer player, string message, string prefix, ulong userId, object[] args params)
csharp
//---
{
if (!base.isServer)
{
return;
}
if (Interface.CallHook("OnMessagePlayer", msg, this) != null)
{
return;
}
this.SendConsoleCommand("chat.add", new object[]
{
//---
csharp
public void Message(BasePlayer player, string message, string prefix, ulong userId = 0, params object[] args)
{
if (string.IsNullOrEmpty(message))
{
return;
}
message = args.Length > 0 ? string.Format(Formatter.ToUnity(message), args) : Formatter.ToUnity(message);
string formatted = prefix != null ? $"{prefix} {message}" : message;
if (Interface.CallHook("OnMessagePlayer", formatted, player, userId) != null)
{
return;
}
player.SendConsoleCommand("chat.add", 2, userId, formatted);
}