CanFireLiquidWeapon
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void CanFireLiquidWeapon( BasePlayer player, LiquidWeapon instance )
{
Puts( "CanFireLiquidWeapon works!" );
}
Location
- LiquidWeapon::CanFire(BasePlayer player)
csharp
private bool CanFire(BasePlayer player)
{
object returnvar = Interface.CallHook("CanFireLiquidWeapon", player, this);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (this.RequiresPumping && this.pressure < this.PressureLossPerTick)
//---