OnEntityMounted
Usage
- No return behavior
Example Autogenerated
csharp
private void OnEntityMounted( BaseMountable instance, BasePlayer player )
{
Puts( "OnEntityMounted works!" );
}
Location
- BaseMountable::MountPlayer(BasePlayer player)
csharp
//---
player.OverrideViewAngles(transform.rotation.eulerAngles);
this._mounted.eyes.NetworkUpdate(transform.rotation);
player.SendNetworkUpdateImmediate(false);
Facepunch.Rust.Analytics.Azure.OnMountEntity(player, this, this.VehicleParent());
this.OnPlayerMounted();
Interface.CallHook("OnEntityMounted", this, player);
if (this.IsValid() && player.IsValid())
{
player.ProcessMissionEvent(BaseMission.MissionEventType.MOUNT_ENTITY, this.net.ID, 1f);
}
}