OnRotateVendingMachine
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnRotateVendingMachine( VendingMachine instance, BasePlayer player )
{
Puts( "OnRotateVendingMachine works!" );
return null;
}Location
- VendingMachine::RPC_RotateVM(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_RotateVM(RPCMessage msg)
{
if (Interface.CallHook("OnRotateVendingMachine", this, msg.player) == null && CanRotate())
{
UpdateEmptyFlag();
if (msg.player.CanBuild() && IsInventoryEmpty())
{
base.transform.rotation = Quaternion.LookRotation(-base.transform.forward, base.transform.up);
//---