OnSprayCreate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnSprayCreate( SprayCan instance, UnityEngine.Vector3 vector, UnityEngine.Quaternion quaternion )
{
Puts( "OnSprayCreate works!" );
return null;
}Location
- SprayCan::CreateSpray(BaseEntity.RPCMessage msg)
csharp
//---
{
Debug.Log($"SprayCan.ChangeItemSkin player does not have item :{num}:");
}
else
{
if (Interface.CallHook("OnSprayCreate", this, vector, quaternion) != null)
{
return;
}
ulong num2 = ItemDefinition.FindSkin(SprayDecalItem.itemid, num);
BaseEntity baseEntity = GameManager.server.CreateEntity(SprayDecalEntityRef.resourcePath, vector, quaternion);
//---