OnSprayCreate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnSprayCreate( SprayCan instance, UnityEngine.Vector3 vector, UnityEngine.Quaternion quaternion )
{
Puts( "OnSprayCreate works!" );
return null;
}Location
- SprayCan::CreateSpray(BaseEntity.RPCMessage msg)
csharp
//---
quaternion *= Quaternion.Euler(0f, 0f, 90f);
if (num != 0 && !msg.player.blueprints.CheckSkinOwnership(num, msg.player))
{
Debug.Log($"SprayCan.ChangeItemSkin player does not have item :{num}:");
}
else if (Interface.CallHook("OnSprayCreate", this, vector, quaternion) == null)
{
ulong num2 = ItemDefinition.FindSkin(SprayDecalItem.itemid, num);
BaseEntity baseEntity = GameManager.server.CreateEntity(SprayDecalEntityRef.resourcePath, vector, quaternion);
baseEntity.skinID = num2;
baseEntity.OnDeployed(null, GetOwnerPlayer(), GetItem());
//---