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OnSprayCreate

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnSprayCreate( SprayCan instance, UnityEngine.Vector3 vector, UnityEngine.Quaternion quaternion )
{
    Puts( "OnSprayCreate works!" );
    return null;
}

Location

  • SprayCan::CreateSpray(BaseEntity.RPCMessage msg)
csharp
//---
	quaternion *= Quaternion.Euler(0f, 0f, 90f);
	if (num != 0 && !msg.player.blueprints.CheckSkinOwnership(num, msg.player))
	{
		Debug.Log($"SprayCan.ChangeItemSkin player does not have item :{num}:");
	}
	else if (Interface.CallHook("OnSprayCreate", this, vector, quaternion) == null)
	{
		ulong num2 = ItemDefinition.FindSkin(SprayDecalItem.itemid, num);
		BaseEntity baseEntity = GameManager.server.CreateEntity(SprayDecalEntityRef.resourcePath, vector, quaternion);
		baseEntity.skinID = num2;
		baseEntity.OnDeployed(null, GetOwnerPlayer(), GetItem());
//---

Released under the MIT License.