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OnWeaponReload

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnWeaponReload( BaseProjectile instance, BasePlayer player )
{
    Puts( "OnWeaponReload works!" );
    return null;
}

Location

  • BaseProjectile::StartReload(BaseEntity/RPCMessage msg)
csharp
//---
		base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
		this.reloadStarted = false;
		this.reloadFinished = false;
		return;
	}
	if (Interface.CallHook("OnWeaponReload", this, player) != null)
	{
		return;
	}
	this.reloadFinished = false;
	this.reloadStarted = true;
//---

Released under the MIT License.