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OnNpcEquipWeapon

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnNpcEquipWeapon( NPCPlayer instance, Item slot )
{
    Puts( "OnNpcEquipWeapon works!" );
}
csharp
private void OnNpcEquipWeapon( ScientistNPC instance, Item item )
{
    Puts( "OnNpcEquipWeapon works!" );
}

Location

  • NPCPlayer::EquipWeapon(bool skipDeployDelay)
  • ScientistNPC::EquipWeapon(bool skipDeployDelay)
csharp
//---
	if (base.inventory == null || base.inventory.containerBelt == null)
	{
		return;
	}
	Item slot = base.inventory.containerBelt.GetSlot(0);
	if (Interface.CallHook("OnNpcEquipWeapon", this, slot) != null)
	{
		return;
	}
	if (slot != null)
	{
//---
csharp
//---
	if (heldEntity != null)
	{
		Item item = heldEntity.GetItem();
		if (item != null && item.contents != null)
		{
			if (Interface.CallHook("OnNpcEquipWeapon", this, item) != null)
			{
				return;
			}
			if (UnityEngine.Random.Range(0, 3) == 0)
			{
//---

Released under the MIT License.