OnFrankensteinPetSleep
Usage
- Return a non-null value or bool to override default behavior
Example Autogenerated
csharp
private void OnFrankensteinPetSleep( FrankensteinPet frankensteinPet, FrankensteinTable instance, BasePlayer owner )
{
Puts( "OnFrankensteinPetSleep works!" );
}
Location
- FrankensteinTable::SleepFrankenstein(BasePlayer owner)
csharp
//---
}
if (Vector3.Distance(base.transform.position, frankensteinPet.transform.position) >= 5f)
{
return;
}
if (Interface.CallHook("OnFrankensteinPetSleep", frankensteinPet, this, owner) != null)
{
return;
}
this.ReturnFrankensteinItems(frankensteinPet);
ItemManager.DoRemoves();
//---