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OnAmmoUnload

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnAmmoUnload( BaseProjectile component, Item item, BasePlayer player )
{
    Puts( "OnAmmoUnload works!" );
}

Location

  • BaseProjectile::UnloadAmmo(Item item, BasePlayer player)
csharp
//---
	BaseProjectile component = item.GetHeldEntity().GetComponent<BaseProjectile>();
	if (!component.canUnloadAmmo)
	{
		return;
	}
	if (Interface.CallHook("OnAmmoUnload", component, item, player) != null)
	{
		return;
	}
	if (component)
	{
//---

Released under the MIT License.