OnApartmentRoomPurchase
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnApartmentRoomPurchase( ApartmentRoom apartmentRoom, BasePlayer player, ApartmentSize size, ApartmentBuilding instance )
{
Puts( "OnApartmentRoomPurchase works!" );
return null;
}Location
- ApartmentBuilding::PurchaseRoom(BasePlayer player, ApartmentSize size)
csharp
//---
ApartmentRoom apartmentRoom = FetchClosestUnoccupiedRoom(size);
if (apartmentRoom == null)
{
Debug.LogError($"Player tried to purchase an apartment of size {size} but no unoccupied rooms were found!");
}
else if (Interface.CallHook("OnApartmentRoomPurchase", apartmentRoom, player, size, this) == null)
{
int purchaseScrapCost = GetPurchaseScrapCost(size);
player.inventory.Take(null, ItemManager.Items.Scrap.itemid, purchaseScrapCost);
GiveRoomToPlayer(player, apartmentRoom);
if (player.Connection != null)
//---